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Leonardo Squadra
Leonardo Squadra
3D Character Artist / 3D Environment Artist
Rio de Janeiro, Brazil

Summary

I'm a 3D Modeling and Environment Artist with solid experience in creating immersive and detailed environments for games and visual productions. I specialize in hard surface and environment modeling, working with tools like 3Ds Max, Substance Painter, Unreal Engine, V-Ray, Arnold, Photoshop, and After Effects.
My work blends technical precision with creative storytelling, aiming to build visually striking and believable worlds — from realistic to stylized.
I'm currently open to freelance opportunities and full-time positions, with a strong interest in relocating abroad. I’m fluent in English and Spanish, and ready to collaborate in international teams and projects.

Skills

Rendering3D ModelingEnvironment ModelingHard Surface ModelingTexturingShadersLighting and RenderingScene Assembly in Unreal Engine

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Arnold
Arnold
vray
vray
substance painter
substance painter
Substance 3D Sampler
Substance 3D Sampler

Reel

Productions

    • TV Production
      Big Brother Brazil
    • Year
      2025
    • Role
      3D character models and developed lookdev for on-air visuals.
    • Company
      TV GLOBO
    • TV Production
      The MaskedSinger TV Globo 2024
    • Year
      2024
    • Role
      3D character models and developed lookdev for on-air visuals.
    • Company
      TVGLOBO

Experience

  • Senior 3D Environment Artist / 3D modeller at TVGLOBO
    Rio de Janeiro, BR
    July 2016 - Present

    Contributed to high-end broadcast productions with 3D assets, environments, and motion graphics. Worked on large-scale visual projects for national television, focusing on modeling, texturing, lighting, and rendering for on-air and digital content.