I'm a 3D Modeling and Environment Artist with solid experience in creating immersive and detailed environments for games and visual productions. I specialize in hard surface and environment modeling, working with tools like 3Ds Max, Substance Painter, Unreal Engine, V-Ray, Arnold, Photoshop, and After Effects.
My work blends technical precision with creative storytelling, aiming to build visually striking and believable worlds — from realistic to stylized.
I'm currently open to freelance opportunities and full-time positions, with a strong interest in relocating abroad. I’m fluent in English and Spanish, and ready to collaborate in international teams and projects.
Contributed to high-end broadcast productions with 3D assets, environments, and motion graphics. Worked on large-scale visual projects for national television, focusing on modeling, texturing, lighting, and rendering for on-air and digital content.